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Precision Sniper Rifle

Precision Sniper Rifle

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Props
Engine version
5.0
Download type
Asset Pack
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Description

It's a bolt action sniper rifle (.300).

Weapon has a modular structure and consists of separate meshes: body (static & skeletal), optical sight (static & skeletal), bipod (static & skeletal), muzzle brake (static), Picatinny rail (static) for parts permutability with our packs. Materials: monochrome - black, sienna, camo - modern, desert, winter, woodland; supports scratch intensity, color, camo colors parameters. Each arms animation take has 3 versions depended on left hand position (on handguard, with angled grip, with folding grip).

 

Weapon Meshes:

  • Rifle

  • Bipod

  • Optical sight

  • Muzzle brake

  • Picatinny rail

  • Bullet

  • Bullet shell

  • Caliber

  • Magazine empty

  • Magazine full

 

Animations:

 

Arms:

  • A pose

  • Aim in spring

  • Aim out spring

  • Bolt action

  • Check ammo

  • Check chamber

  • Check magazine

  • Equip

  • Equip bolt action

  • Fire

  • Fire aim

  • Fire bolt action

  • Fire bolt action aim

  • Fire empty layered

  • Holster

  • Idle loop

  • Idle loop aim

  • Inspect

  • Interact

  • Jog loop

  • Jog start

  • Jog stop (by jog loop hand position - left, middle, right)

  • Jog to jump (by jog loop hand position - left, middle, right)

  • Jump landed

  • Jump loop

  • Jump start

  • Jump to jog

  • Pick

  • Reload empty

  • Reload loaded

  • Sprint loop

  • Sprint to jump (by sprint loop hand position - left, middle, right)

  • T pose

  • Walk loop

  • Walk loop aim

 

Rifle:

  • Ammo 1 pose

  • Ammo 2 pose

  • Ammo empty pose

  • Bolt action

  • Check ammo

  • Check chamber

  • Check magazine

  • Equip

  • Equip bolt action

  • Fire

  • Fire bolt action

  • Fire empty layered

  • Holster

  • Reload empty

  • Reload loaded

  • Stock collapsed pose

  • Unlocked pose

 

Bipod:

  • Expanded pose

 

Case:

  • Open

  • Opened pose

  • Close

 

Particle Effects:

  • Muzzle flash

  • Muzzle smoke

  • Bolt gas

 

Sound Effects:

  • Bolt pull empty

  • Bolt pull loaded

  • Bolt pull half motion

  • Bolt release empty

  • Bolt release loaded

  • Bolt release half motion

  • Bullet shell drop on concrete (5 variations)

  • Magazine attach

  • Magazine detach hard

  • Magazine detach soft

  • Magazine drop on concrete (5 variations)

  • Magazine get in rifle

  • Magazine release push

  • Safety on

  • Safety off

  • Shot empty cocked

  • Shot loud (5 variations)

  • Shot with silencer (5 variations)

  • Trigger push

  • Case open

  • Case close

 

Environment Props:

  • Ammo box full, container & cover

  • Rifle case

  • Carton box

  • Pallet

 

 

Project setup

 

1) Set in project settings "Near Clip Plane" to 2.0 and restart engine.

2) For projects before UE 5.1 should bind axis mappings in project settings similar to official FPS template:

  • Turn (UE4), Turn Right / Left Mouse (UE5): MouseX (Scale: 1.0)

  • LookUp (UE4), Look Up / Down Mouse (UE5): MouseY (Scale: -1.0)

  • MoveForward (UE4), Move Forward / Backward (UE5): W (Scale: 1.0), S (Scale: -1.0)

  • MoveRight (UE4), Move Right / Left (UE5): D (Scale: 1.0), A (Scale :-1.0)

 

Technical Details

Number of Unique Meshes: 21

Scaled to Epic skeleton: Yes

Collision: Yes, custom

LODs:

  • Arms (No LODs, 37228 t / 37296 v)
  • Rifle (LOD0: 31957 t / 32567 v, LOD1: 20649 t / 22372 v, LOD2: 8506 t / 10861 v, LOD3: 1288 t / 1828 v)
  • Bipod (LOD0: 6236 t / 6758 v, LOD1: 3780 t / 4527 v, LOD2: 1913 t / 2443 v, LOD3: 192 t / 322 v)
  • MuzzleBrake (LOD0: 1138 t / 1242 v, LOD1: 742 t / 846 v, LOD2: 456 t / 540 v, LOD3: 16 t / 30 v)
  • OpticalSight (LOD0: 9436 t / 9842 v, LOD1: 5420 t / 6057 v, LOD2: 1982 t / 2438 v, LOD3: 212 t / 338 v)
  • Picatinny (LOD0: 632 t / 910 v, LOD1: 584 t / 862 v, LOD2: 222 t / 360 v, LOD3: 20 t / 40 v)
  • Case (LOD0: 13292 t / 15425 v, LOD1: 7460 t / 9527 v, LOD2: 2236 t /3411 v, LOD3: 56 t / 112 v)
  • AmmoBox (LOD0: 1620 t / 1362 v, LOD1: 912 t / 922 v, LOD2: 244 t / 340 v, LOD3: 54 t / 108 v)
  • Pallet (LOD0: 372 t / 600 v, LOD1: 48 t / 96 v, LOD2: 12 t / 24 v)
  • CartonBox (No LODs, 12 t / 24 v)

 

Number of Materials and Material Instances: 24 Materials, 96 Material Instances

Number of Textures: 161

Texture Resolutions: 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096

Number of Particle Effects: 3

Number of Animations: 134

Number of Audio Waves: 13 Stereo, 13 Mono

Number of Audio Cues: 11 Stereo, 11 Mono

Supported Development Platforms:

Windows: Yes

Mac: Yes

Important/Additional Notes: Includes blueprints (Playable demo)

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