Precision Sniper Rifle
It's a bolt action sniper rifle (.300).
Weapon has a modular structure and consists of separate meshes: body (static & skeletal), optical sight (static & skeletal), bipod (static & skeletal), muzzle brake (static), Picatinny rail (static) for parts permutability with our packs. Materials: monochrome - black, sienna, camo - modern, desert, winter, woodland; supports scratch intensity, color, camo colors parameters. Each arms animation take has 3 versions depended on left hand position (on handguard, with angled grip, with folding grip).
Weapon Meshes:
Rifle
Bipod
Optical sight
Muzzle brake
Picatinny rail
Bullet
Bullet shell
Caliber
Magazine empty
Magazine full
Animations:
Arms:
A pose
Aim in spring
Aim out spring
Bolt action
Check ammo
Check chamber
Check magazine
Equip
Equip bolt action
Fire
Fire aim
Fire bolt action
Fire bolt action aim
Fire empty layered
Holster
Idle loop
Idle loop aim
Inspect
Interact
Jog loop
Jog start
Jog stop (by jog loop hand position - left, middle, right)
Jog to jump (by jog loop hand position - left, middle, right)
Jump landed
Jump loop
Jump start
Jump to jog
Pick
Reload empty
Reload loaded
Sprint loop
Sprint to jump (by sprint loop hand position - left, middle, right)
T pose
Walk loop
Walk loop aim
Rifle:
Ammo 1 pose
Ammo 2 pose
Ammo empty pose
Bolt action
Check ammo
Check chamber
Check magazine
Equip
Equip bolt action
Fire
Fire bolt action
Fire empty layered
Holster
Reload empty
Reload loaded
Stock collapsed pose
Unlocked pose
Bipod:
Expanded pose
Case:
Open
Opened pose
Close
Particle Effects:
Muzzle flash
Muzzle smoke
Bolt gas
Sound Effects:
Bolt pull empty
Bolt pull loaded
Bolt pull half motion
Bolt release empty
Bolt release loaded
Bolt release half motion
Bullet shell drop on concrete (5 variations)
Magazine attach
Magazine detach hard
Magazine detach soft
Magazine drop on concrete (5 variations)
Magazine get in rifle
Magazine release push
Safety on
Safety off
Shot empty cocked
Shot loud (5 variations)
Shot with silencer (5 variations)
Trigger push
Case open
Case close
Environment Props:
Ammo box full, container & cover
Rifle case
Carton box
Pallet
Project setup
1) Set in project settings "Near Clip Plane" to 2.0 and restart engine.
2) For projects before UE 5.1 should bind axis mappings in project settings similar to official FPS template:
Turn (UE4), Turn Right / Left Mouse (UE5): MouseX (Scale: 1.0)
LookUp (UE4), Look Up / Down Mouse (UE5): MouseY (Scale: -1.0)
MoveForward (UE4), Move Forward / Backward (UE5): W (Scale: 1.0), S (Scale: -1.0)
MoveRight (UE4), Move Right / Left (UE5): D (Scale: 1.0), A (Scale :-1.0)
Technical Details
Number of Unique Meshes: 21
Scaled to Epic skeleton: Yes
Collision: Yes, custom
LODs:
- Arms (No LODs, 37228 t / 37296 v)
- Rifle (LOD0: 31957 t / 32567 v, LOD1: 20649 t / 22372 v, LOD2: 8506 t / 10861 v, LOD3: 1288 t / 1828 v)
- Bipod (LOD0: 6236 t / 6758 v, LOD1: 3780 t / 4527 v, LOD2: 1913 t / 2443 v, LOD3: 192 t / 322 v)
- MuzzleBrake (LOD0: 1138 t / 1242 v, LOD1: 742 t / 846 v, LOD2: 456 t / 540 v, LOD3: 16 t / 30 v)
- OpticalSight (LOD0: 9436 t / 9842 v, LOD1: 5420 t / 6057 v, LOD2: 1982 t / 2438 v, LOD3: 212 t / 338 v)
- Picatinny (LOD0: 632 t / 910 v, LOD1: 584 t / 862 v, LOD2: 222 t / 360 v, LOD3: 20 t / 40 v)
- Case (LOD0: 13292 t / 15425 v, LOD1: 7460 t / 9527 v, LOD2: 2236 t /3411 v, LOD3: 56 t / 112 v)
- AmmoBox (LOD0: 1620 t / 1362 v, LOD1: 912 t / 922 v, LOD2: 244 t / 340 v, LOD3: 54 t / 108 v)
- Pallet (LOD0: 372 t / 600 v, LOD1: 48 t / 96 v, LOD2: 12 t / 24 v)
- CartonBox (No LODs, 12 t / 24 v)
Number of Materials and Material Instances: 24 Materials, 96 Material Instances
Number of Textures: 161
Texture Resolutions: 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096
Number of Particle Effects: 3
Number of Animations: 134
Number of Audio Waves: 13 Stereo, 13 Mono
Number of Audio Cues: 11 Stereo, 11 Mono
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: Includes blueprints (Playable demo)