Modular Medieval NPC V2 - Metahuman
https://www.fab.com/listings/4eb02787-c32d-4a10-b36b-bb237cffd738
Medieval NPC V2 is compatible with our fantasy character products based on the Ue5 Meta tal nrw proportions.
Added exemplary Parametric clothing component for experimental MetaHuman Creator outfits.
Keep in mind the metahuman clothing system will change over time, and we will adapt our components to new standards for Metahuman Creator.
The product is built for the UE5 Mannequin and is compatible with our product lineup with UE5 skeleton support.
The morphology supports as well Metahuman tal nrw proportions
NoAI Tag in use! This product is not allowed to be used to train your AI or machine learning!
New dresses are based on popular demand for our medieval fantasy setup. The product does work with Medieval NPC V1
The designs are based on the late medieval and early Renaissance periods ( but it's not our aim to historically be 100% correct)
Base set for jester, king, bard, city villagers, and royal court:
Mix and match to create more variety for your Avatar or city NPC's
Tint variations add additional level of Variation
Metahuman Talent NW support gives you access to tons of additional content for face and hair variations
works mostly with our existing modular setup based on UE5 Mannequin
cloth sim components are prepared for most dresses. You can deactivate the cloth to ensure safe performance for full NPC City
~130 SK meshes: 55 Female + 75 Male
The core of the product is the chest and hat designs.
One head per gender is included right now.
You can easily use your metahuman tal nrw head meshes from the Metahuman Creator app.
Our base body based on the UE5 Skeleton is included, but core of the product are the dresses.
Feel free to ask us any question in the questions category.
We would like to invite valid customers to our discord. You can send us a message for validation with your invoice ID.
Multiple SK item groups: hats, hairs, heads, and chests are ready to be assembled your own medieval Citizen
Each piece of equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.
Technical Details
Character: 1 Master Blueprint and exemplary NPC Blueprints. Additional items can attached via sockets on individual SK items
Character Parts
~130 SK meshes: 55 Female + 75 Male
~ 100 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
~60 Materials: Including 4 Master Materials for items and hairs
~ Textures: Mainly 2k textures
Maps: 1 Overview
Scaled to Epic UE 5 Skeleton:
Rigged: YES
Rigged to Epic UE5 Skeleton: Yes
Animated: No animation is included
Number of Characters: dived into dress types: Citizen, villager, court dress, bishop & nun, king/prince
Vertex counts of characters: 30–70k
Morph targets—programming BP part prepared :
The system is easily expandable to bring in your own creations if you'd like to change items dynamically - for your hero character



















