Latest added
Loading Screen System

Loading Screen System

Free
Code Plugins
Engine version
5.7-5.8
Download type
Engine Plugin
File version
N/A
Registration required
Description

First impressions matter. Don’t let your players stare at a frozen screen or a black window during level transitions.

The Loading Screen System provides a robust, easy-to-configure framework for professional level transitions in Unreal Engine, whether you are switching between local maps or connecting to a high-stakes remote server.

Stop fighting with the engine's default transition behavior and give your game the polished, seamless flow it deserves.

 

🚀 Key Features

  • Universal Compatibility: Works seamlessly for both Local Level Loading (Single Player) and Remote Server Connections (Multiplayer).

  • Fully Customizable UI: Easily design and swap out your loading screens using standard UMG Blueprints. Add progress bars, animated icons, or gameplay tips.

  • Non-Blocking Transitions: Prevents the game window from hanging or appearing unresponsive during heavy asset loading.

  • Easy Setup: Designed to be "plug-and-play." Integrate professional loading screens into your project in minutes, not days.

  • Lightweight Performance: Optimized to ensure that the loading screen itself doesn't compete for the resources needed to load your game assets.

 

🛠 Why Choose This System?

  • Multiplayer Ready: Specifically tuned to handle the "Connecting to Server" phase of multiplayer games, providing visual feedback to the player while the handshake occurs.

  • Developer Friendly: Clean, intuitive API that fits naturally into any project’s Game Instance or Level Blueprint logic.

  • Save Time: Skip the complex C++ Slate implementation usually required for persistent loading screens and handle it all via this streamlined module.

 

Technical Details

Features:

  •  Loading Screen Blueprint base

Code Modules:

  •  Loading Screen [Runtime]

Number of Blueprints:1

Number of C++ Classes:1

Network Replicated: No

Supported Development Platforms: Win64 / Win32 / Mac / Linux / Android / iOS

Supported Target Build Platforms: Win64 / Win32 / Mac / Linux / Android / iOS

Documentation: just replace the parent of game instance, create your loading screen user widget and set it in game instance's widget class. and don't forget to override . and it will be shown when you call open level.

Comments
Comments is not yet
Add Comment
Other interesting assets