Fluid Ninja LIVE
Fast, responsive Fluid Simulation for Character and Environment VFX: sea, rivers, clouds, smoke, fire, sand, snow and foliage. Drive all dynamic systems with fluidsim.
Welcome to FluidNinja LIVE-2, responsive Fluid Simulation for Character and Environment Effects.
Following three years of development, LIVE-2 is released in September 2026, as an upgrade to LIVE-1.
Features
Generic: water, fog, smoke, clouds, fire, sand, snow
Minimal: using 2D sim to drive 3D visualization
Surface aligned: liquids & gases follow the terrain
Inputs: bitmaps, RVT, mesh distance fields, landscapes, splines, particles, destructibles, bones
Outputs: mapping sim density to surfaces and volumes, using sim velocity to drive flow detail maps and particles
Large areas: simulation attached to player, near background always interactive. Far background: passive patterns
Scalable: simple mode to paint footprints and trails (no fluidsim) & passive setups when no interaction needed
Presets & Spawning supported
Ninja is not replicated and setting up multiplayer config is up to the users: read more!
Learning
Please note: ninja is not a drag-n-drop tool, learning it takes a week!
Buy only if you are willing to invest time to learning. Learning resources:
The project opens up with a Starting Guide, listing resources
Tutorial Levels included, with simple demo setups and descriptions
Searchable online Manual, with Specific Instructions on using ninja
Description for all ninja params, accessible as UI tooltips and as Searchable Online List
Personal help and LLM based assistant at the Community Server
Additional information
Change Log:
LIVE v2.0.0.56 to LIVE v2.0.1.56 transition: https://drive.google.com/file/d/1NZXKp2mo4Bo3j3AYdBOk0BVwBsEncjo_/view



















