Unreal Asset
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Essential Magic Staff Animation Pack
Premium
Blueprints
Engine version
4.26
Download type
Asset Pack
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Description
This package includes essential animations for a character with magic staff combat style, with a playable character blueprint.
Recommended for an action RPG game.
Update notes
1.02 (2024-05-17)
- Added 254 new animations + 24 new aimoffset poses including crouch, directional jump, dash, and more
- Reworked locomotion start/stop animations
- Added a new stance, Battle Mage
- Repositioned ik_hand_gun bone to the position of weapon_r
- Tweaked arm twist bones on some animations
QoL update (2024-03-11)
- Added UE5 skeleton with retargeted animations (Only on UE5.3 or above)
- Added IKRig and IKRetargeter
- Implemented Enhanced Input
- Changed project type to asset pack (can now add to project instead of creating a new one)
- Restructured folders and renamed files to be more organized
1.01.1 (2023-03-06)
- Applied clavicles movement on some animations.
- All attacks (Normal, Air, Plunge)
- Equip_02, Equip_04
- Guard_Break, Guard_Break_Stun
- Teleport_01_Begin, Teleport_01_End, Teleport_03_Begin, Teleport_03_End
- Corrected/tweaked some animations.
- Knockdown_D, Knockdown_F
- Added 6 levitating move animations.
1.01 (2023-02-22)
- Added new 50 animations.
- Tweaked staff holding position on melee attacks (attack_10, attack_11, attack_12).
- Tweaked all walk animations to have less feet sliding.
Technical Details
Features:
- Hand-crafted magic staff combat animations including 2 stances: Wizard and Battle Mage
- Movement animations including walking, jogging, running, dodging, rolling, jumping and etc.
- Playable character with magic staff combat based on UE Third Person template for animation demonstration purpose
- Hitbox system for hurt/damage animations testing
- Debug Vector mode for directional animation blendspaces testing
- Including UE5 pre-retargeted animations
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Number of Animations: 535 + 48 aim offset poses
Animation types: Root Motion, In-place
Number of Characters: 2 (UE4 Mannequin, UE5 Manny)
Supported Development Platforms:
- Windows: Yes
- MacOS: Yes
Custom Bones: 1 (weapon_r)
Additional Notes:
- Some animations may not be used in the character blueprint. See Animation List for more details
- This package is an animation pack, all blueprint system included are made to demonstrate how this pack should work.
- Your character has to have weapon bones in order to make weapon animation play correctly on your character.
- The retargeting settings included in the package can be used as an example though some adjustment may be needed to make it fit to your characters.
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