Dirt Bike
This game-ready system features satisfying two-wheeled physics and a curated suite of effects, with streamlined blueprints to bring responsive riding to your scenes in minutes.
IMPORTANT: Enable Chaos Vehicles and Metasound Plugins, then restart your editor.
Key Features
Advanced Driving & Physics
Fully Replicated for Multiplayer
Skeletal Mesh Based with Chaos Vehicle Physics
Fully Rigged Skeleton with individual bones for:
Front & Rear Wheels
Handlebars & Front Forks
Swingarm & Chain
Kickstand
Real-World Physics with automatic leaning/banking mechanics based on speed and turning angle.
Dynamic Suspension (Visible compression on forks and rear shock).
Immersive Features
Functional Handlebars linked to steering input.
Instrument Cluster with functional Odometer/RPM Gauges.
Complete Lighting System (Headlight, Brake Lights, Turn Indicators).
Audio Suite including engine revs, idling, and tire skids.
Particle Effects (Tire Smoke, Exhaust fumes, Skid Marks).
Performance & Optimization
"Smart Actor" System (near-zero cost when idle)
Instanced & Dynamic Meshes for Performance
Hand-Made LODs
Technical Details
Number of Unique Meshes:
5 Master Static Meshes
Dirt Bike: 35 Static Meshes, 1 Skeletal Mesh
Vertex Count:
Master: 4 to 100
Dirt Bike: 223 to 54,982
Collision: Yes, Custom/Automatically Generated
LODs: Yes, made by hand
Number of LODs: LOD0 to 489 Single Drawcall Proxy Mesh per vehicle
Rigged\Skeleton: Yes, Custom skeleton
Animated: No
Number of Materials and Material Instances:
Master: 14 Materials, 4 Material Functions, 4 Material Instances
Dirt Bike: 7 Material Instances
Number of Textures:
Master: 15
Dirt Bike: 20
Texture Resolutions: 32 to 4k(most textures)
Supported Development Platforms: Windows/Mac: Yes
Uses plugins: Chaos Vehicle Physics & Metasound