
DirectExcel
This plugin provides you with Blueprints and C++ to read & write Excel.xslx file data directly.
Unlike UE has to import CSV as datatables to use excel data, it's super convenient to read excel sheets directly. Pushing a bit further, it's more efficient to sync excel data to UE automatically whenever excel file changed.
Features:
Read/Write Excel file
Read/Add/Remove/Copy excel sheets
Get/Set cell's value
Supported Types: bool, int, float, string, date
Watching excel file changed to notify events to reload game logic
Easy to use. >100 Blueprint nodes.
Read and write excel cell's appearance, like font, format...
Use whole excel file as Data Registry source
Read row items as a Struct item
Supported Platforms: Win64, Android, Mac, IOS
Example Project: https://github.com/fjz13/DirectExcelExample
Excel format:
Excel-style Workbook
LibreOffice-style Workbook
Numbers-style Workbook
Encrypted Workbook (Excel 2007-2010)
Encrypted Workbook (Excel 2013-2016)
Document Properties
Numeric Cell Values
Inline String Cell Values
Shared String Cell Values
Shared String Text Run Formatting (e.g. varied fonts within a cell)
Comments
Technical Details
3.4-06/04/2025
Add UE5.6 support
3.4-11/25/2022
Fix bugs.
3.3-06/17/2022
Add more check logs and fix bugs.
Fix StartWatch trigger twice bug. Add reload strategy.
3.1-2021.11-11
Add ReadItem support, now you can read/write FVector/FRotator/FColor/FTransform/FMatrix……and even TArray/TSet/TMap from/into a single cell!
3.0-2021.08.24(a big change)
Add UE4.27 support
Add "Data Registry" support, see the last picture
Allow ExcelWorksheet to create a DataTable object for querying (need set table header at first)
Add some useful nodes, such as "ReadStructAtRowIndex"(convert one row's data to a struct item)
Fix bugs.
2.0-2021.01.06
2.0-2020.12.7
2.0-2019.4.8
1.5-2019.3.25
1.4-2019.2.15
1.3-2018.10.29









