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Chiba City - Bundle

Chiba City - Bundle

Premium
Environments
Rating
Engine version
5.5
Download type
Asset Pack
File version
N/A
Registration required
Description

Chiba City is a fully modular urban world. Layer buildings, dress your streets, and populate your scenes.

What's Inside

  • Hero Characters - 3 FK rigged modular characters with Control Rigs and preset poses

  • Posed Characters - 130 designed posed characters (60 male, 36 female, 34 oldman)

  • Hero Buildings - 8 highly detailed building assemblies and 8 city blocks

  • Background Buildings - 9 background structures for depth and skyline scale

  • Set Dressing - 200+ elements including street signs, neon signs, rooftop props, and city props

  • Roads and Street Layout - detailed road surfaces and street modules

  • Tsukiji Cart Vehicles - 5 detailed market carts

     

Blueprint System

  • Modular Blueprints for Female, Male, and Old Male characters

  • Randomisation tools for gear, colors, and head

  • Work and Casual presets

  • Emissive intensity controls for neon signs and building windows

  • Tsukiji Cart Blueprint with color variations and driver assignment

  • All key parameters exposed in the UI for fast iteration

 

Technical Details

General Information

  • Rigged: Custom skeleton with FK Modular Control Rig, compatible with UE5 retargeting.

  • Animated: No animations included

  • Note: Skeleton include extra bones

 

Skeletal Meshes

  • Fully modular character system with interchangeable parts and individual color controls

  • Preset poses for quick composition, available for all three characters

  • Note: Metahuman assets are not included

 

Static Meshes

  • 130 posed character meshes

  • 8 Hero Buildings, 8 City Blocks, 9 Background Buildings as Blueprint actors

  • 200+ set dressing elements

  • 5 Tsukiji Cart vehicles

 

Textures and Materials

  • Texture resolution up to 4096x4096

  • PBR materials optimised for UE5

 

Vertex Count

  • Modular Characters: modules 5K–46K, full character ~280K triangles

  • Buildings: ~12K–1.57M triangles depending on type

  • Set Dressing: 200–72K triangles

  • Tsukiji Cart Vehicles: 450K–570K per cart

 

Other
• Nanite enabled on opaque static meshes
• Custom collision per static mesh
• LODs not included

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