Character Editor - Metahuman
https://www.fab.com/listings/130b64b3-2cba-47f4-9bb0-7d8d99a181fa
We’ve made significant updates across many Blueprints and Widget Blueprints—adding new features, refining existing ones, improving overall usability, and handling a variety of behind-the-scenes tasks along the way.
Be sure to take a quick look at the Getting Started section: https://wiki.polyphoria.com/getting-started#character-editor-v11-from-scratch
Note: If you prefer to keep working with the old version, make sure to download the 5.0–5.3 revisions from the Epic Games Launcher. The new version is available for 5.4–5.6, and moving forward, we will primarily support only the latest gameplay tag product revision for future engine releases.
HINT FOR UNREAL ENGINE BEGINNERS You should be aware that our showcase maps in general can be used as a beginner. Though, if you want to extend or customize the Blueprint logic, we recommend advanced Unreal Engine knowledge. We always do our best to support our customers as comprehensively as possible, but please, understand that we cannot help with learning all engine basics.
There will be NO REFUNDS accepted without contact us upfront and ask questions.
Please check out the wiki/Videos before buying and ask if something is unsure.
This product is not a Mesh Baker.
PACK CONTENT
Faces come with ~80 Morphtargets - FACS-based morphs ready for facial animations with ARKit
Data Assets are used to combine unique characters from different types. Data Assets are split into various child classes like apparel (hats, upperbody, lowerbody etc.) and hairstyles (hair and beards) as well as prepared placeholder attachment and equipment classes
Clothing: ~ 27 per gender + 20 for childs.
Hairstyles: 7x male, 5x female, 5x child
Multiple skeletons are supported Childs are included as well - childs "examples" do not have any weight/muscularity morphs functionality. This feature is mainly developed for grown ups.
Anatomy Profiles support you to add more RPG-like characters like dwarfes, elves, orcs
Basic Wrinklemaps WIP for more believable facial expressions
Different skin basetextures + skintint as well
Randomize, SaveGame system to save and load customization profiles
Light Studio to give you custom light setup inside the in-game editor
Morphologies like muscularity, obesity, aging and dynamic size ~160cm to ~185cm (UE4 Mannequin only UE5/Meta update in dev)
Technical Details
Character: 15 Blueprint
Character Parts
~100 SK meshes
204 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
98 Materials: Including 4 Master Materials for items and hairs
Maps: 1 Overview
Other: UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
Scaled to Epic Skeleton: YES
Rigged: YES
Rigged to Epic Skeleton: YES
Animated: No Animation included
Number of Characters: divided into 71 parts
Vertex counts of characters:
- naked: ~ 30k
- face ~10k facial anim rdy
- Dress ~20k fullbody
Supported Development Platforms: PC,
Windows: Yes
Mac: Yes
Documentation: https://wiki.polyphoria.com/



















