Chain Plugin
Chain Plugin is a ready for production chain simulation and rendering solution for Unreal Engine.
It gives you physically reactive chains that are easy to set up in Blueprint, flexible at runtime, and built to render correctly with modern Unreal features such as Lumen, ray tracing, and Virtual Shadow Maps.
Key Features
Real time chain physics with controls for gravity, stiffness, friction, bounce, and constraint behavior
Flexible attachment system for start and end points using actors, components, or sockets
Blueprint workflow with spawnable components, runtime functions
Runtime interaction tools to apply force, read chain points, and break chains by ratio or world point
Rendering and workflow support for dynamic lighting, shadows, Lumen, ray tracing, Virtual Shadow Maps, and editor simulation
Supports editor tick/simulation workflows for faster iteration and in-scene setup previews
Additional information
Features:
- instanced mesh
- world collision
- self collision
- length control
- start and end attachment to actor or skeletal sockets
- stiffness
- friction
Code Modules:
- ChainComponent (runtime/editor)
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: All
Supported Target Build Platforms: All



















